• - head first design patterns : it books
    by eric freeman, elisabeth robson, bert bates, kathy sierra. at any given moment, someone struggles with the same software design problems you have. and, chances are, someone else has already solved your problem. this edition of head first d... - it bookstore
  • - method stub - wikipedia
    a method stub [citation needed] or simply stub in software development is a piece of code used to stand in for some other programming functionality. a stub may simulate the behavior of existing code (such as a procedure on a remote machine, such methods are often called mocks) or be a temporary substitute for yet-to-be-developed code. stubs are therefore most useful in porting, distributed ...
  • - patrón de método de la plantilla - wikipedia, la ...
    el método de plantilla está diseñado para marcos, donde cada cual implementa las partes invariables de la arquitectura de un ámbito, dejando "placeholders" para personalizar las opciones.
  • - factory method pattern - wikipedia
    in class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. this is done by creating objects by calling a factory method—either specified in an interface and implemented by child classes, or implemented in a base class and ...


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